In 1969 a radical new children's program appeared on television,
one that was specifically designed to blend education with entertainment
(characterproducts.com, 2004). Sesame Street, which has
been on the air continuously for 35 years, uses puppets, live
action, and cartoons in an effort to teach children basic skills
such as identifying colors, the ABCs, and counting. According
to McMullin (2001, p. 1) "The show employed principles of
learning and developmental psychology in its presentation of academic
and social skills." The show itself is highly researched,
with a child psychologist in charge of research and evaluation
of material that appears on the show (characterproducts.com, 2004;
McMullin, 2001). McMullin argues that Sesame Street is
"single largest educator of young children in the world."
Despite the popularity and success of the program, Education as
Entertainment Theory (EET) suggests that there is a dark side
to educational programming such as Sesame Street. Specifically,
the theory asserts that children who are exposed to television
programming that seeks to blend education and entertainment are
less likely to be motivated to learn when alternative instructional
methods are used in an actual classroom setting. This paper will
explain and develop Education as Entertainment Theory. First,
the central concepts and predictions of EET will be described,
incorporating appropriate literature. Next, we will explain some
connections between EET and other communication theories. Finally,
a brief research study meant to test EET will be described, as
well as conclusions that can be drawn based on the results of
that research.
Education as Entertainment Theory
As described earlier, the main idea of EET is that children
who are exposed to educational television programming that uses
entertainment as a teaching tool will come to expect learning
to be fun, and will be less motivated by other instructional styles
when in class, and less likely to learn when other styles are
used. There are five key concepts associated with this theory:
entertainment-education television programming, instructional
style, expectations, motivation, and learning.
Entertainment-Education Television Programming
In 1990 the Children's Television Act (CTA) was approved by Congress
(Federal Communications Commission, 2002). This act states that
every broadcast television station in the United States must include
educational programming, with at least three hours per week considered
"core programming." Core programming, according to
the FCC, is specifically designed to meet the educational needs
of children under the age of 16, it must appear during the hours
between 7 a.m. and 10 p.m., and it must be regularly scheduled.
The CTA also limits the amount of commercial programming geared
towards children.
Research indicates that more children today are watching television
at a younger age; a national survey found that 25% of children
under the age of two have a television in their bedroom, and almost
half watch television on a daily basis (Odland, 2004). This is
partly because so much television is aimed at the pre-school audience,
with an educational bent. Yet, "researchers are uncertain
what the long-term implications will be of this media exposure;
however, many studies have demonstrated that school performance
improves when television viewing is limited," according to
Odland (2004, p. 206B). EET would say that the reason school
performance improves with limited television is an openness to
instructional styles that are not focused on entertainment.
Instructional Style
Instructional style refers to the techniques that are used in
the education process.
According to Forrest (2004, p. 74) "A review of the research
regarding learning processes suggests that instructors use a wide
variety of teaching methods, believing that this affords all students
an opportunity to gain the necessary knowledge, regardless of
their learning styles."
The research makes a distinction between instructor-focused and
student-focused teaching (Andersen, Nussbaum, Pecchioni, &
Grant, 1999). Instructor focused teaching is the traditional
model, wherein the teacher is in charge of the pace and content
of the class. This is usually found in the traditional lecture.
Student-focused instruction encourages greater student participation,
for example cooperative learning (where students are put into
groups or teams, and teach and motivate each other), and class
discussion (Andersen et al., 1999).
The particular focus of EET is on an entertainment instructional
style. This refers to efforts to make learning "fun."
The entertainment instructional style relies on music, role playing,
games, and visual stimulation, among other things. The goal is
to increase interest and reduce boredom. Efforts are made to
have students participate in the learning in an informal style
(Handfield-Jones, Nasmith, Steinert, & Lawn, 1993).
Expectations
Expectations are what we anticipate will happen. According to
Expectancy Violations Theory, expectations are based on context,
the relationship, and communicator characteristics (Dainton, 2004).
In the case of EET, we are referring to expectations based on
context; specifically, the learning context. According to Staton
(1999) "Both instructors and students bring with them to
the classroom certain expectations for the kind of speech that
should and should not occur, for the kind of behavior that is
and is not appropriate, for the roles that the instructor and
students should and should not take, and for the nature of the
social atmosphere that should and should not develop" (p.
35). In this case, we are specifically talking about expectations
for entertaining instruction.
Motivation
Motivation refers to a students' desire for learning (Kerssen-Griep,
Hess, & Trees, 2003). It is a drive for achievement in a
particular course or content area. We presume that expectations
influence motivation, such that when expectations are met, a student
will be more motivated to learn. This is supported by research,
which has found that instructional methods influence student motivation
(Kerssen-Griep et al., 2003).
Learning
Learning is defined as "a process of progressive change from
ignorance to knowledge, from inability to competence, and from
indifference to understanding" (Fincher, 1994, as cited in
Forrest, 2004, p. 74). According to Rubin (1999), learning is
typically measured through assignments such as skills performance
(e.g., a speech), or written assignments (exams, papers).
The Model
EET proposes that early childhood experiences with entertainment
education programming (such as Sesame Street) increase
an individual's expectations for an entertainment-instructional
style. If such expectations are met the student will be more
motivated and will learn more. If the expectations are not met,
the student will be de-motivated, and will therefore learn less.
This can be illustrated as follows.
EET and Other Theories
Three communication theories are closely associated with EET:
Technological Determinism, Social Learning, and Social Judgment
Theory. Each of these theories will be described, and links will
be made to EET.
First, Technological Determinism argues that new technologies
alter the way people think and behave (McLuhan, as cited in Griffin,
2004). Specifically, technological determinism says that the
medium used for communication causes major changes in society,
culture, and the individual. To illustrate, McLuhan argued that
the growth of the print media created individualism, specialization,
and detachment, among other things (Chandler, 2000). This happened
because prior to the growth of the print media, people had to
rely on others to gather information. However, with the development
of the printing press and growing literacy, people became less
dependent on oral forms of information dissemination. Reading
is a solitary activity, and so individualism and detachment were
fostered. Accordingly, technology "shapes and controls the
scale and form of human association and action" (Finnegan,
1975, p. 75).
EET is consistent with Technological Determinism, as the central
argument of EET is that the form of educational television causes
people to have different expectations for the educational experience.
Specifically, the argument is that the medium used for communication
(in this case short vignettes, songs, endearing characters, puppets,
etc.) changes individual preferences and motivations towards entertainment-based
instruction.
The second theory that can be associated with EET is Social Learning
Theory. Social Learning Theory is a general theory about how
humans learn (Dainton, 2004). However, the theory has frequently
been applied to mass communication (Dainton, 2004). Specifically,
social learning theory says that people learn through imitation.
The process of social learning involves three steps: attention,
retention, and motivation (Bandura, as cited by Griffin, 1991).
Attention references the necessity that before people can learn,
the source has to gain the audience's interest. In terms of the
mass media, Griffin suggests that the media gets people to pay
attention by being simple, distinctive, prevalent, useful, and
depicted positively. This is certainly the case with entertainment
education television programming such as Sesame Street,
which is intentionally simple, is unique among programs, appears
daily, and is marketed positively as being very useful. It is
no surprise that Sesame Street gains attention among its intended
audience.
The second part of the Social Learning process is retention (Bandura,
as cited by Griffin, 1991). This stage requires that the audience
member store the steps necessary for an action that appears in
the media. Bandura says that media images are stored both visually
and verbally (Griffin, 1991). The more frequently a person thinks
about the media product, the more likely it is to be retained.
Again, this is a part of the Sesame Street method of instruction.
Familiar characters appear regularly, and familiar songs are
repeated (we can still sing "One of these things is not like
the others, one of these things just doesn't belong"). Before
children learn to want their MTV, they learn to want Sesame
Street.
The final stage of Social Learning is motivation. Motivation
refers to the rewards or punishments that are associated with
particular media images (Bandura, as cited in Griffin, 1991).
People imitate behaviors that are rewarded, and avoid behaviors
that are punished. In the case of Sesame Street, people
are rewarded for emulating the academic and social lessons preached
by the program.
Accordingly, the link between Social Learning Theory and EET is
that children exposed to entertainment-education programs will
have learned that this is a rewarding way to learn.
The last theory that can be connected to EET is Social Judgment
Theory. Social Judgment Theory argues that successful persuasion
occurs when the audiences' predispositions are accounted for (Dainton,
2004). The theory says that messages that appear in the audiences'
latitude of rejection (i.e., ideas that the audience disagrees
with) will not be persuasive. In fact, such messages are likely
to cause the contrast effect, wherein they appear to be further
from the audiences' beliefs than they actually are (Griffin, 2004).
However, messages that appear in the audiences' latitude of acceptance
(i.e., ideas the audience agrees with) are likely to be assimilated,
which means that the audience will be persuaded by that message
(Griffin, 2004).
Social Judgment Theory can be linked to EET, since the central
idea of EET is that students will not be motivated to learn when
non-entertaining teaching methods are used; such methods would
be considered to be in students' latitude of rejection. Accordingly,
the contrast effect will occur and the student will perceive the
instructor as more boring and less motivating than they might
actually be. However, instructors who use entertaining instructional
styles would be sending a message in the students' latitude of
acceptance. This instructional style would be assimilated, motivating/persuading
students to learn.
Testing EET
In order to test EET, we conducted a survey. We created a questionnaire,
which is attached in Appendix A. The questionnaire asks about
age, sex, the frequency of viewing Sesame Street and other
educational programming, expectations for instructional style,
motivation, and perceived learning.
We distributed the questionnaire to 15 current college students
and 15 adults over the age of 40. We choose the age of 40 since
those individuals would have been in school already when Sesame
Street appeared. There were 8 female and 7 male college students.
There were 10 female and 5 male adults.
Our results showed that the average amount of educational television
viewing was 3.7 out of 5 for the college students, corresponding
to viewing such programs every week. The average amount of educational
viewing was 2.2 for the adults, corresponding to very little viewing.
Accordingly, the college students viewed more educational programming
than the adults did as children.
The remaining answers are calculated on the following chart.
Style | Expect | Expect | Motivate | Motivate | Learn | Learn |
College | Adult | College | Adult | College | Adult | |
Lecture | 4.7 | 4.8 | 2.4 | 3.2 | 4.1 | 4.2 |
Discussion | 3.9 | 3.6 | 3.6 | 4.2 | 4.3 | 4.2 |
Group | 3.4 | 3.2 | 2.9 | 3.2 | 2.6 | 3.2 |
Entertain | 3.2 | 2.9 | 4.4 | 3.2 | 2.6 | 2.8 |
Dainton (2004) says that there has to be at least a .5 difference
in group scores in order to consider the difference "significant."
In looking at the chart, the only significant difference when
considering entertainment education is in motivation, with college
students reporting being motivated by entertainment education
to a larger extent than adults. However, neither group seems
to expect a whole lot of entertainment education, and neither
group reports learning a lot from entertainment education. Thus,
the predictions of EET are not fully supported.
Conclusions
As described above, our research did not fully support our theory.
This is probably because the theory proposes cause and effect
relationships, but we conducted a survey instead of an experiment.
Experiments are the only way to determine cause and effect (Dainton,
2004). However, we could not do an experiment because the experiment
would have to take place over many years (tracking people from
before watching Sesame Street until college). The survey
did not find the answers we were looking for, probably because
people tend to distort their answers in surveys (Dainton, 2004).
Our students probably didn't want to admit their actual expectations
for entertainment education, nor that they didn't learn using
all educational styles.
Despite the lack of research support, we think EET is still accurate.
Perhaps many more experimental studies, focusing on particular
parts of the theory at a time might find the relationships we
predicted. Maybe preschoolers who do and don't watch Sesame
Street could be surveyed prior to entering school to find
out their expectations. Then maybe students' expectations could
be compared to their motivation in a second study, and a third
study could focus on motivation and learning.
Alternatively, the theory might be overly complex. Maybe watching
entertainment education television influences expectations, and
expectations influence learning, regardless of motivation. Also,
other outcomes besides learning might be the final step. Maybe
the problem is not that students don't learn, but that they are
dissatisfied with non-entertainment instruction. Future research
should consider these possibilities.
In conclusion, EET says that children who are exposed to educational
television programming that uses entertainment as a teaching tool
will come to expect learning to be fun, and will be less motivated
by other instructional styles when in class, and less likely to
learn when other styles are used. In this paper we described
each of the main ideas of the theory, including research to support
them. We then described how EET is related to three theories:
Technological Determination, Social Learning, and Social Judgment.
We then described a small survey we conducted. The survey failed
to support the theory.
Appendix A: Our Survey
Age _____ Sex ______
On average, how much educational television (for example Sesame
Street) did you watch when you were a child? (circle one)
None
Very Little
Occasional
Every Week
Every Day
To what extent do you expect college professors to use the
following teaching styles:
1. lecture (circle one: not at all, very little, occasionally,
frequently, always)
2. class discussion (circle one: not at all, very little, occasionally,
frequently, always)
3. group activities (circle one: not at all, very little, occasionally,
frequently, always)
4. entertainment (films, games, etc.) (not at all, very little,
occasionally, frequently, always)
To what extent would each style motivate you to want to learn?
1. lecture (circle one: not at all, very little, occasionally,
frequently, always)
2. class discussion (circle one: not at all, very little, occasionally,
frequently, always)
3. group activities (circle one: not at all, very little, occasionally,
frequently, always)
4. entertainment (films, games, etc.) (not at all, very little,
occasionally, frequently, always)
To what extent do you think you actually learn using the following
styles?
1. lecture (circle one: not at all, very little, occasionally,
frequently, always)
2. class discussion (circle one: not at all, very little, occasionally,
frequently, always)
3. group activities (circle one: not at all, very little, occasionally,
frequently, always)
4. entertainment (films, games, etc.) (not at all, very little,
occasionally, frequently, always)
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