Lab 3: 2-D kinematics

Projectile motion

In this lab, we will study projectile motion, which is a special case of two-dimensional motion. In two-dimensional space, an object's position is given by a pair of numbers (coordinates). One way to represent the position is to use Cartesian coordinate, i.e. two orthogonal (at right angles) axes, usually called x and y. Imagine starting at the origin; you can reach a destination position by first moving along the x axis and then along the y axis. The destination point is identified as (x,y), where x is the distance moved along the x axis and y is the distance moved along the y axis. Of course, objects rarely move in this peculiar fashion; it's just a way of thinking about how a position is represented in Cartesian coordinates. The two parts, x and y, are referred to as "components."

Projectile motion results when an object is subject to a single force: the constant force of gravity. In this case it is convenient to choose a Cartesian coordinate system with the y axis in the vertical direction (along a line pointing outward from the center of the earth) and the x (horizontal) axis perpendicular to the y axis. If one position is represented by a pair of numbers, then the entire motion is represented by a pair of functions:

The orientation of the coordinate system was selected so that the acceleration of the object is solely in one direction, the y direction. Consequently, there is no acceleration in the x or horizontal motion, and the x-motion is described by the constant velocity equation

x(t) = x0+ v0x t

where x0 is the horizontal component of the initial position and v0x is the horizontal component of the initial velocity.

There is a constant acceleration in the vertical direction, and so the vertical motion is described by the constant acceleration equation

y(t) = y0 + v0y t - (1/2) g t2

where y0 is the vertical component of the initial position, v0y is the vertical component of the initial velocity and g =9.8 m/s2, the constant acceleration due to gravity. The minus sign in the equation above is a consequence of selecting the positive y-axis in the upward direction.

Part I - Vertical Launch
We'll begin our measurements with a one-dimensional, purely vertical motion, i..e. a free-fall situation.

Table 1: Vertical Launch
V0y Air Time Max. Height Air Time (theory) Max. Height (theory)
         

 

 

Part II - Horizontally Launced Projectile

0 = h - g t2 / 2

xav = vav t

Table 2: Horizontally Launched Projectile
Height (h) Range(x) Trial 1 Range(x) Trial 2 Range(x) Trial 3 Range(x) Trial 4 Range(x) Trial 5 Average Range Stand. Dev. Average Velocity
                 
                 
                 
                 
                 

Analysis

  1. Because of the random fluctuations in your range measurements, there will be corresponding imprecision in any velocities calculated using this data - a phenomenon known as propagation of errors. To get a quantitative measure of this, one can calculate the spread in velocities that arise from the range fluctuations. For a given h, let us take the spread in x (represented by Δ x below) to be given by the standard deviation of the x's. The spread in the corresponding velocity for a specific h is then calculated by

    v = ( xav ± Δx ) / t = vav ± Δx / t,

    where Δv = Δx / t is the spread in velocity. Using this method, calculate the spread for the heights used in your experiment. (Average velocity is from Table 2.)
Table 3: Velocity Spread for Different Heights
Height Average Velocity Spread in velocity
     

     
 

   
     
     
  1. The speed of the balls out of the launcher should not depend on the heights of the launcher. Is this what you find? To answer this, calculate the average initial velocities from Part 2 and compare to the v0y found from Part I. 
Table 4: Compare Launch Velocities
Velocity Part I Average Velocity Part 2 % difference
     
  1. Plot h vs. Xav and fit to a power law. Compare the power you find to the theoretical prediction.

h = [g /(2v2)] x2;

 

Part III - Range Variation with Launch Angle

Analysis

Make a table of your experimental and theoretical ranges.

Table 5: Range Variation Dependance on Launch Angle
Angle Range Trial 1 Range Trial 2 Range Trial 3 Average Range Theoretical Range
20°          
25°          
30°          
35°          
40°          
45°          
50°          
55°          
60°          
65°          
70°          

The theoretical range Rth is given by

Rth = v02 sin ( 2 θ) / g

(Use the average initial velocity found in Part I for v0.)

For what angle is the theoretical range a maximum? Do your measurements agree with this prediction?